Beastly Boys
I took a listen to the Beastie Boys album today, courtesy of MTV.com. I was under the impression that MTV was only concerned with ride pimping and making people. It was nice to see them doing something with actual music. It's a good album, nothing groundbreaking, nothing revolutionary, just our favorite trio of MC's rocking the party in the old school way. Some artists I demand growth from, the Beasties not so much as they've grown about 10 times more than the average artist since their original joint, so they get a free pass. I'm not sure what the Amazon reviewer was talking about, comparing this album to License to Ill, cause it's classic Check Your Head all the way, circa 1992. For a moment I was transported back to Albany, NY where I found myself hitting tennis balls against the back of the Shop-N-Save. Thankfully it didn't last long.
Among the various references in the album, you'll find mention of the following topics:
Flapjacks
Mr. Belvedere
G. W. Bush
Trix (as in Trix is for kids)
Winnie the Pooh
George Whipple
Yoda
Captain Marvel
Ron Popeil
Herman Munster
Cool Whip
Bones McCoy
It is exactly this rich bounty of topics that allow them to indeed, have more rhymes than Abe Vigoda.
Despite the wealth of poor reviews for The Chronicles of Riddick, I am going to see this movie next week. Partly because I already have a ticket, courtesy of Pitch Black, partly because critics are big poopy-heads.
I'm hoping that this review of Psi-Ops ends up being the rule and not the exception as I've been intrigued by this game for some time. Several years ago, when I thought I wanted to make games, I had an idea for a FPS that placed you as an amnesiac who wakes up in a dumpster with rudimentary psychic abilities and no idea how you got them. Through the course of the game as you're hunted by fellow psychics, you get your memories back along with corresponding powers and discover what happened to you. You know, your traditional psychic on the run story. I had planned on making the game such that by the end, actually pretty early on if you didn't mind the extra difficulty, you would use no weapon but your mind. I had also planned on having each power have a weakness to it. For example you could do a psychic sweep that would alert you to the location of other psychics, but would also draw them to you. You could also shut your thoughts down to said psychics, but at the price of a temporary loss of powers. As with most of my ideas, it went nowhere. I don't expect to play Psi-Ops with the intention of pointing out all of the things I'd do differently, as that would be stupid, but it will be interesting to see a game that has something in common with something I came up with on my own.
The psychic powers look exceptionally cool, especially when combined. When playing Jedi Knight 2 and Jedi Academy, the combining of Force powers was the meat and potatoes of my gaming experience and this appears to be no different. In JK2, I loved grabbing someone with Force Grip, and then using Force Pull to pull them into my lightsaber. Using Force Grip and Force Push to chuck Dark Jedi off of very large towers became my signature move in JA. I look forward to picking up guards in this game and chucking them anew. For a new twist, perhaps I'll set them on fire first. I really can't say. OK, I can totally say. Regular or extra crispy?
Finally, the painter came out today to estimate the cost of painting Ben's big boy room. I wonder at what age we can stop calling it his big boy room, and just call it his room. Hopefully by prom, or he may have a tough go of things. All in all it will cost less than $500, a price I will gladly pay. Linda and I painting together is like asking a mongoose and a cobra to sit down and play pinochle. Adding a toddler to the mix will surely turn a situation that would have ended in divorce into one that ends in homicide.
Among the various references in the album, you'll find mention of the following topics:
Flapjacks
Mr. Belvedere
G. W. Bush
Trix (as in Trix is for kids)
Winnie the Pooh
George Whipple
Yoda
Captain Marvel
Ron Popeil
Herman Munster
Cool Whip
Bones McCoy
It is exactly this rich bounty of topics that allow them to indeed, have more rhymes than Abe Vigoda.
Despite the wealth of poor reviews for The Chronicles of Riddick, I am going to see this movie next week. Partly because I already have a ticket, courtesy of Pitch Black, partly because critics are big poopy-heads.
I'm hoping that this review of Psi-Ops ends up being the rule and not the exception as I've been intrigued by this game for some time. Several years ago, when I thought I wanted to make games, I had an idea for a FPS that placed you as an amnesiac who wakes up in a dumpster with rudimentary psychic abilities and no idea how you got them. Through the course of the game as you're hunted by fellow psychics, you get your memories back along with corresponding powers and discover what happened to you. You know, your traditional psychic on the run story. I had planned on making the game such that by the end, actually pretty early on if you didn't mind the extra difficulty, you would use no weapon but your mind. I had also planned on having each power have a weakness to it. For example you could do a psychic sweep that would alert you to the location of other psychics, but would also draw them to you. You could also shut your thoughts down to said psychics, but at the price of a temporary loss of powers. As with most of my ideas, it went nowhere. I don't expect to play Psi-Ops with the intention of pointing out all of the things I'd do differently, as that would be stupid, but it will be interesting to see a game that has something in common with something I came up with on my own.
The psychic powers look exceptionally cool, especially when combined. When playing Jedi Knight 2 and Jedi Academy, the combining of Force powers was the meat and potatoes of my gaming experience and this appears to be no different. In JK2, I loved grabbing someone with Force Grip, and then using Force Pull to pull them into my lightsaber. Using Force Grip and Force Push to chuck Dark Jedi off of very large towers became my signature move in JA. I look forward to picking up guards in this game and chucking them anew. For a new twist, perhaps I'll set them on fire first. I really can't say. OK, I can totally say. Regular or extra crispy?
Finally, the painter came out today to estimate the cost of painting Ben's big boy room. I wonder at what age we can stop calling it his big boy room, and just call it his room. Hopefully by prom, or he may have a tough go of things. All in all it will cost less than $500, a price I will gladly pay. Linda and I painting together is like asking a mongoose and a cobra to sit down and play pinochle. Adding a toddler to the mix will surely turn a situation that would have ended in divorce into one that ends in homicide.

